RSVSR ARC Raiders Expeditions Guide for Veteran Players
Once you've been running ARC Raiders for a while, the fear starts to dull. You've got a kit that rarely fails you, you've memorised the choke points, and even bad drops feel manageable. That's when Expeditions stop sounding like a weird "reset" and start looking like the one thing that can still shake you awake, especially if you're already sitting on a stash of ARC Raiders Coins and wondering what actually moves the needle long term.
Why Expeditions hit different
Expeditions aren't just another queue with a fancy name. They're the game telling you, straight up: trade comfort now for a better account later. It's a prestige-style cycle, but it feels more personal because you're giving up a character you've lived in for hours. You'll hear people say, "Why would I torch a level 20 build." and yeah, fair. But once you've hit the cap, the normal loop can get a bit samey. An Expedition forces you back into scrappy decisions, and suddenly every pick-up matters again.
The prep work people mess up
There's a rhythm to getting ready, and rushing it is how you end up miserable on the other side. First, handle your base like you mean it. Sort your storage, finish the projects that unlock the launch path, and don't leave your workstations half-baked. Then treat the Expedition window like a real deadline, because it is. These opportunities don't hang around forever, and if you go in unprepared you'll spend your "fresh start" time fixing basic problems instead of progressing.
What you lose, what you keep, and what you gain
The cost is the part everyone fixates on, because it stings: your level, your skills, your gear, and your cash get wiped. It's a clean break. But you're not starting from nothing. You keep things that matter for momentum, like map access, your stations, and cosmetics, so your account still feels like yours. The real win is the permanent stuff. Extra skill points on future runs, more storage, and XP boosts that cut the early grind down to size. It changes how you play, too. You take smarter risks because you're building a stronger next life, not just stacking loot for one character.
Living with the reset
The best advice I can give is to treat an Expedition like a choice you own, not a punishment the game hands you. If you're burned out, it's a reset that actually helps. If you're still learning routes and enemies, maybe wait until the loop feels too easy. When you do go for it, commit. Don't cling to the old loadout in your head. The whole point is to come back sharper, level faster, and have goals that aren't just "run it again." That's where the motivation returns, and it pairs nicely with the longer account chase around the ARC Raiders Battle pass when you're planning your next stretch of raids.