RSVSR Tips for ARC Raiders Expeditions Prestige Rewards
After you've logged enough hours in ARC Raiders, the raids start to blur together. You've got the loadout you trust, the routes you run on autopilot, and the same little wins you've seen a hundred times. That's usually when people begin poking around the economy too, watching what they spend and save, especially if they've ever priced out ARC Raiders Coins and realised how fast a "small upgrade" can turn into a habit. Expeditions show up right at that moment. Not as a cute side mission, but as a hard nudge that says: if you want the game to feel sharp again, you're going to have to risk something real.
What an Expedition actually asks of you
Most players hear "reset" and immediately shut down. Fair. You grind to the cap, you finally feel comfortable, and then the game offers a door that only opens if you're willing to walk in without your safety net. The catch is that it isn't available forever. When the Expedition window is live, you've got a limited stretch to qualify and commit, and that time pressure messes with your head. You start second-guessing everything: "Am I really ready." "Did I miss a key upgrade." "Should I run one more loot route." That indecision is part of the test, honestly.
Prep work is where most people blow it
This isn't a one-click prestige. There's a checklist vibe to it: build out the base pieces you'll need, stage your resources, and set your inventory up like you actually care about your future self. Step one: get your workstations sorted, because starting over with weak crafting options feels awful. Step two: organise what you're carrying into the reset process, because clutter becomes pain when you're trying to rebuild fast. Step three: don't rush the "caravan" style requirements just because you're excited. I've watched players sprint through prep, trigger the Expedition, then realise they left behind the exact materials that would've made the next run smoother.
What you lose, what you keep, and what you gain
You do lose a lot. Your level, your skills, your gear, and your currency take the hit. It's a punch in the gut the first time. But you're not starting from a blank screen either. You keep things like map unlocks, workshop stations, and cosmetics, which means the world stays familiar even if your character doesn't. And the permanent rewards are the whole point: extra skill points, more storage, and XP boosts that make the next climb feel less like homework. It changes how you play, too. You stop hoarding "just in case" and start planning cycles.
Living with the reset
The best part is the mindset shift. After an Expedition, you're not playing for one perfect run anymore—you're playing for momentum. You take smarter fights. You extract earlier. You value time, not just loot. And yeah, it can sting watching your old stash disappear, but that sting fades when you realise you're rebuilding faster than you thought you could. If you're the kind of player who likes the game most when it's a little uncomfortable, that's when it clicks, and that's also when it makes sense to buy cheap ARC Raiders Coins as part of a bigger plan instead of a panic purchase mid-grind.